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- Pigeon Toss Game Rules Game
All the information and rules of the widely popular game cornhole/corn toss. Eastern America Pigeon RaceEastern America Pigeon RaceEastern America Pigeon. Entry fee $300 per bird due immediately after the 100 mile activation toss.
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Pigeon Toss Game Rules How To Play
Nicknames | Bags, Baggo, bean bag toss, dummy boards, doghouse, dadhole, sacks, beans, beanbag, bean in the hole, ramps |
---|---|
Characteristics | |
Contact | No |
Team members | Either doubles or singles |
Type | Outdoor |
Presence | |
Country or region | North America and Europe |
Cornhole (also known regionally as bags, sack toss, or bean bag) is a lawn game in which players take turns throwing 16 ounce bags of corn kernels at a raised platform (board) with a hole in the far end. A bag in the hole scores 3 points, while one on the board scores 1 point. Play continues until a team or player reaches or exceeds the score of 21 by means of cancellation scoring.
Rules and regulations[edit]
Equipment and court layout[edit]
Cornhole matches are played with two sets of bags, two boards and two to four players.[1]
There are four bags to a set. Each set of bags should be distinguishable from the other; different colors work well. The American Cornhole League's rules call for double-seamed fabric bags measuring 6 by 6 inches (150 by 150 mm) and weighing 15.5 to 16.5 ounces (440 to 470 g)[1] Although bags used to be filled with corn kernels (hence the name Cornhole), bags are nowadays usually filled with plastic resin or another material that will maintain a consistent weight and shape. Bags are usually dual sided, with each side of the bag being a different material that reacts faster or slower on the board. Faster bags are preferred in humid conditions where bags will not slide as readily. Additionally, professional players may use different materials depending on their personal throwing styles. Players with a lower, harder, throw may use more rotation and a slower bag material. Players with higher, softer throws may throw with less rotation and prefer a more reactive bag.
Each board is 2 by 4 feet (0.61 by 1.22 m), with a 6-inch (150 mm) hole centered 9 inches (230 mm) from the top. Each board should be angled with the top edge of the playing surface 12 inches (300 mm) above the ground, and the bottom edge 3–4 inches (76–102 mm) above the ground. A regular court places the holes 33 feet (10 m) apart, or 27 feet (8.2 m) between the bottoms of the platforms. Shorter distances can be used when younger players are participating or there is not sufficient room.[1]
Bags are tossed from the pitcher's box, which is the rectangular area directly to the left or right of a platform. The bottom of the platform forms the foul line.
Gameplay[edit]
Cornhole matches are broken down into innings or frames of play.[1] During each frame, every player throws four bags, alternating teams between each throw. A player must deliver the bag from either the left or right pitcher's box, and remain in that designated pitchers box for the duration of the game in doubles or crew (in crew, each player will only throw 2 bags, however). In singles play, a player will throw from both the right and left pitcher's box during the game as the players walk down to retrieve their bags in their designated lane. At no time will opponents throw from the same pitcher's box during a frame. Players may not step over the foul line or outside of the pitcher's box while pitching.[1]
Each player must deliver the bag within twenty seconds. The time starts when the player steps onto the pitcher's box with the intention of pitching. The player who scored in the preceding frame pitches first in the next frame. If neither player scores, the player who pitched first in the preceding inning pitches first in the next inning. Note: No foot can land past the front of the board until the bag leaves the hand, otherwise the point does not count.
Cornhole can be played as singles, doubles, or crew format (4 players to a team). In doubles play, four players split into two teams. One member from each team pitches from one board and the other members pitch from the other. The first side of players alternate pitching bags until both players have thrown all four of their bags, then the players pitching from the opposing cornhole board continue to alternate in the same manner until all four of their bags are delivered and the inning or frame is completed. In singles play, two players play against each other. Delivery is handled in the same manner as doubles play. Both contestants pitch from the same cornhole board and alternate their pitches until all of their bags have been pitched, completing the inning or frame.[2]
In crew format, each end of the board consists of two players from each team, with eight total players (4 per team). Players will throw two bags each per frame, still in alternating fashion.
Scoring[edit]
In order to score, the bags must either be tossed into the hole or land on the board. A bag that falls through the hole is worth three points. The bag can be tossed directly into the hole, slide into the hole, or be knocked into the hole by another bag. A bag that lands on the board and is still on the board at the end of the inning is worth one point. If a bag touches the ground and comes to rest on the board, it is removed from the board prior to continuation of play and not worth any points (commonly referred to as a 'dirt bag'). Scoring is done by cancellation (e.g., if Team A scores 12 points in the frame and Team B scores 10 points in the frame, Team A is awarded 2 points). Play continues until a player or team reaches or exceeds 21 points.
In the common version of cancellation scoring, the total score for each team for the inning is totaled each round, and then the difference of the two scores is awarded to the team with the higher score. It is thus only possible for one team to score points each inning. For example, if one team lands two bags in the hole and one on the board for 7 points, and the other team lands one bag in the hole and two on the board for 5 points, 5 points from the round would cancel out, and the first team would thus score 2 points. Because only one team can score points in each frame, it is impossible for both teams to reach or exceed 21 points in the same inning, and therefore ties are impossible.
A cornhole match is played until the first player or team reaches 21 points at the completion of an inning. The winning team does not need to win by two or more points.[2]
Gameplay strategy varies by player and skill level. At the professional level, players can easily slide all 4 bags into the hole if no bag blocks the path. Defensive strategies are often employed to slow down game play or force opponents to make difficult decisions, such as throwing a blocker bag that rests in front of the hole. This forces an opponent to either slide through the blocker bag to reach the hole, throw another blocker behind the bag, or attempt a riskier airmail shot over the bag (throwing directly into the hole without touching the board).
An uncommon version of scoring also includes a 2-point option. A bag is worth 2 points if it is on the board and hanging over the hole, but has not fallen through the hole. This version of game play disincentives aggressive game play and riskier airmail shots.
Other unofficial scoring variations require one team to earn exactly twenty-one points to win. If a team's score exceeds 21 after any inning, the result differs among various house rules. Options include that the team must return to fifteen points, that the team must return to their prior score, that the team must return to their prior score and deduct one point from that score, and that the team must return to their prior score and deduct from that the number of points they scored in the most recent inning. In some variations, if a team's score goes over 21 three times before their opponents reach or exceed 21, they win the match.
History[edit]
The game described in Heyliger de Windt's 1883 patent for 'Parlor Quoits' displays most of the features of the modern game of 'cornhole', but with a square hole instead of a round one.[3]Quoits is a game similar to horseshoes, played by throwing steel discs at a metal spike. De Windt's patent followed several earlier 'parlor quoits' patents that sought to recreate quoit game-play in an indoor environment.[4] His was the first to use bean-bags and a slanted board with a hole as the target.
He sold the rights to the game to a Massachusetts toy manufacturer that marketed a version of the game under the name 'Faba Baga'.[4] Unlike the modern game, which has one hole and one size of bags, a 'Faba Baga' board had two different-sized holes, worth different point values, and provided each player with one extra-large bag per round, which scored double points.
In September 1974, Popular Mechanics magazine published an article written by Carolyn Farrell about a similar game called 'Bean-bag Bull's-eye'.[5] Bean-bag bull's-eye was played on a board the same width of modern cornhole boards (24'), but only 36' long as opposed to the 48' for cornhole. The hole was the same diameter (6') but was centered 8' from the back of the board as opposed to the 9'-center of cornhole boards. Each player threw two bags, weighing 8 ounces each, 'in succession.' In cornhole, the players alternate throwing 4 bags, each weighing 15.5-16.5 ounces. The boards in bean-bag bull's-eye were placed 'about 30 ft. apart for adults, 10 ft. for kids.' Scoring was essentially the same as that used in cornhole (3 points for a bag in the hole, 1 point for a bag remaining on the board, and cancellation scoring).
In the Chicago area, cornhole is often referred to as 'bags.' The game spread in Chicago, Illinois, and the Northwest region of Indiana in the late 1970s and early 1980s, perhaps due to the Popular Mechanics article mentioned above. The game's popularity on Cincinnati's west side in the 1980s spread to surrounding areas in Kentucky and Southeast Indiana.
Tournaments[edit]
The American Cornhole League ('ACL') was founded in 2015 by Stacey Moore. According to ACL's website, it promotes and develops cornhole as a sport on every level, created software and apps to manage cornhole leagues, tournaments, special events, and player development.[6]
The American Cornhole Organization ('ACO'), established in 2005 and headquartered in Milford, Ohio. As of August 1, 2019 ACO claimed on its website to be the 'governing body for the sport of cornhole.'[7]
The American Cornhole Association ('ACA') is an organization whose sole mission is to help cornhole players enjoy the game of cornhole. According to its website, '[o]ne of the most important ways to achieve this goal is for people to have high-quality equipment to play on.'[8] Accordingly, it appears that ACA is more focused on selling cornhole-related products and equipment than it is on being a sanctioning body of the sport; however, it does have its own rules and does sponsor events.
Variations[edit]
Smaller versions, with scaled-down board, bags, and holes are available for indoor and children's use from a variety of vendors.
Terminology[edit]
The following is a list of terms commonly used in cornhole:
- Airmail: A bag that does not slide or bounce on the board but goes directly into the hole, usually over an opponent's blocker bag.
- Back door, jumper Dirty Rollup: A cornhole that goes over the top of a blocker and into the hole.[9][10]
- Backstop: A bag that lands past the cornhole but remains on the board creating a backboard for a slider to knock into without going off the board.[9]
- Blocker: A bag that lands in front of the hole, blocking the hole from an opponent's slide shot.[9][10]
- Cornfusion: When players or teams cannot agree on the scoring of a given inning.[9]
- Cornhole or Drano: A bag that falls in the hole, which is worth three points.[9] The alternative name is a reference to a trademark, that of a sink clog clearing product.
- Cornholio: Same as grand bag or as just cornhole, depending on region; named for the alter-ego of the character Beavis in the animated TV series Beavis and Butt-Head.
- Dirty bag: A bag that is on the ground or is hanging off the board touching the ground.[10]
- Frame: A single round or turn during which a player and opponent each throw 4 bags.
- Four bagger: A sequence of a player making all four bags in the hole during a frame. There is a tradition in some areas where any social player who puts all four bags in the hole on a single turn gets to sign the board, often with some type of ceremony and recognition.
- Flop or floppy bag: Type of toss that didn’t spin the bag horizontally or vertically. Without rotation or spin.[11]
- Hammer: When one or more hangers (see below) are around the hole, a so-called hammer can be used. A hammer is a bag thrown as an airmail bag with a high arch in an attempt to take hanger bags into the hole with it.
- Hanger: A bag on the lip of the hole ready to drop.[9][10]
- Honors: The player or team who tosses first, resulting from the team scoring last or winning the coin toss before the first frame.[10]
- Hooker: A bag hitting the board and hooking or curving around a blocker and going in the hole.[9]
- Jumper: A bag that strikes another bag on the board causing it to jump up into the cornhole.[9]
- Shortbag: When a bag lands on the ground just before the cornhole board.[11]
- Skunk, whitewash or shutout: A game that ends in a 21–0 score or, by some unofficial rules, ends in an 11–0 score.[9][10]
- Slide, or slider: A bag that lands in front of the hole and slides in.[9][10]
- Swish: A bag that goes directly in the hole without touching the board. More often referred to as 'Airmail'[10]
- Wash: When each team has scored exactly the same number of points in an inning, thereby 'washing out' all points scored in the inning.
- Woody: Refers to any cornhole bag that has been pitched and remains on the cornhole board playing surface at the conclusion of the frame.
See also[edit]
References[edit]
Wikimedia Commons has media related to Cornhole. |
Look up cornhole in Wiktionary, the free dictionary. |
- ^ abcde'American Cornhole League Rules'(PDF).
- ^ ab'ACL Official Rules'. Retrieved 2008-09-13.
- ^De Windt, Heyliger. 'US Patent 285,396 - Parlor Quoits'. Google Patents. Retrieved 11 April 2017.
- ^ abJensen-Brown, Peter. 'Parlor Quoits, Bean-Bags, and Faba Baga - a History of 'Cornhole' (the Game)'. Early Sports 'n' Pop-Culture History Blog. Retrieved 11 April 2017.
- ^Popular Mechanics, September 1974, page 138 available online at https://books.google.com/books?id=DNUDAAAAMBAJ&printsec=frontcover#v=onepage&q&f=false
- ^'American Cornhole League'. americancornholeleague.azurewebsites.net.
- ^'About the ACO'.
- ^'Cornhole Boards | Official Cornhole Boards | Regulation Cornhole Board'. American Cornhole Association.
- ^ abcdefghij'Cornhole Lingo'. Archived from the original on February 13, 2010. Retrieved 2008-09-16.
- ^ abcdefghShauna Scott Rhone. 'By any name, game's appeal spreading quickly'. Retrieved 2008-10-10.
- ^ ab'Cornhole Terminology'. Retrieved 2016-02-28.
Description
Snooker is played by two or more individuals, all using the same cue ball and 21 object balls (15 reds and 6 other coloured balls).
The order of the game dictates that strokes are taken alternately by players as they attempt to pot the 15 reds and then the colours in ascending order (Yellow to Black). Scoring strokes mean points and allow the player to continue his turn.
The player or side with the highest frame points total, or to whom the frame is conceded or awarded, is declared the victor. In turn, the player with the highest number of frames (or, less commonly, the highest aggregate points score) is the winner of the match.
Position of balls
The following image shows the starting points of all the object balls. The cue ball starts anywhere in the “D” on the Baulk-line:
- Reds - Form a tightly packed equilateral triangle which is positioned between the Black and Pink spots. The top red is situated jut below the Pink but without touching. The angle of the bottom triangle side is parallel with that of the bottom cushion.
- Yellow - Located at the right corner of the “D”.
- Green - Located at the left corner of the “D”.
- Brown - Located at the centre of the Baulk-line.
- Blue - Placed on the centre-spot.
- Pink - Placed on the pyramid spot.
- Black - Placed on ‘the spot’.
A ball in play may be cleaned by the referee at a player’s request. Its prior position will be marked by a device held by the referee (which you can see in televised matches).
Mode of play
The order shall be mutually agreed beforehand (either by a push-off with the cue ball or a coin toss), with the participants alternating turns to start the frame (known as ‘the break’ or ‘the break shot’).
The reds are potted and remain pocketed, but colours potted between reds will be respotted. The colours will only remain pocketed once the reds are all potted and if the coloured ball is the on ball.
If a player fails to score or commits a foul, his turn is over and the opponent continues from where the balls rest. If the cue ball is off the table, the player has ball in-hand and starts anywhere in the lines of the “D”.
End of frame
When just the black remains and points totals are such that the outcome depends on the pot, the next score or foul will end the frame unless the scores are then equal.
Playing from in-hand
This can only be done on or within the lines of the D, but whoever is in-hand can play the cue ball in any direction.
Hitting two balls simultaneously
This cannot be legally done in the first impact of the cue ball, unless they are two reds or a ball on and a free ball (see below).
Spotting colours
Balls will be respotted if forced off the table of or not part of the colour sequence at that point of the frame. If the spot is occupied, the colour will be placed on the next available spot with the closest valuation. If all are occupied then it will be placed as close as possible to its original location.
Touching ball
Should the cue ball come to rest while touching another ball, it will be announced as ‘touching ball’ by the referee. This means that the cue ball must be played away from the touching ball for the player to avoid a push shot foul. If the object ball does not move, there will be no penalty if the ball is on or if the cue ball hits another ball which he declares to be the on ball.
Ball on the edge of the pocket
If the ball falls without contact or without being part of a stroke, it will be replaced with no points score. If it would have been hit during the stroke then the balls will be replaced and the stroke may be played again.
If it balances momentarily and then falls, it counts as a pot.
Snookered after a foul
If a foul takes place and the cue ball rests in a snookered position, a free ball is called. This means the player may nominate any ball as the ball on, which will acquire the value of the actual ball on but will be respotted if potted. For example, if a player fouls while reds are on the table and the cue ball finishes in a snookered position, his opponent will be permitted to select any other ball on the table as a red and make contact without being penalised. However, the player must declare his intent and, if he asks the opponent to play again (see below), the call will be voided.
An interesting fact is that the free ball ruling means the maximum break, held to be 147, can theoretically be 155. If all 15 reds remain and a foul is committed which results in a snooker, a free ball will be nominated and, if potted for an extra point and then followed by a black (while all the reds remain on the table and the free ball is respotted), will mean 147 points remain with the break standing at 8 already!
Fouls
If the referee calls a foul then the striker’s turn ends, whether a stroke has been played or not. If a ball is forced off the table, it is respotted and, while all the points in the break beforehand count, no points can be awarded for the foul stroke.
If there are two fouls, the one with the highest penalty value is incurred.
The offending player can also be forced to play the next shot by his opponent.
Penalties
All fouls mean a minimum penalty of four points and a maximum of seven points (exempting situations where a frame or the match is awarded). The following is a list of the types of fouls you can expect to encounter, along with their respective penalties:
4 point penalties
- Striking the cue ball more than once.
- Striking the cue ball when both feet are off the floor.
- Playing the cue ball out of turn.
- Not following the proper regulations on playing the ball in-hand.
- Missing all the object balls after making contact with the cue ball.
- Causing the cue ball to enter any pocket.
- Placing a snooker behind a free ball.
- Playing a jump shot.
- Using a non-standard cue.
- Conferring with an unauthorised partner.
Ball on value penalties (4-7 points)
- Striking when any ball is not at rest.
- Striking the ball before the referee has respotted.
- Causing a ball which is not on to enter any pocket.
- Hitting a ball which is not on first.
- Committing a push stroke.
- Touching a ball in play other than the cue ball with the tip of the cue.
- Causing a ball to be forced off the table.
Highest value of the two penalties (4-7 points)
- Hitting two balls simultaneously with the cue ball on initial contact.
7 point penalties
Pigeon Toss Game Rules Card Game
- Using a ball off the table
- Using any object to measure gaps of distances.
- Playing at the reds in successive strokes (or a free ball and then a red).
- Using any ball as the cue ball other than the white.
- Failing to declare the on ball to the referee, or committing a foul before nominating a colour, or potting an unnominated colour.
Play again
Can be requested by a player after the opponent has committed a foul, but the player can then freely choose to play another shot or a pot.
Foul and a miss
Unquestionably the most contentious rule in snooker, and comparable to the offside rule in football or the LBW rule in cricket. This rule states that ‘the striker shall, to the best of his ability, endeavour to hit the ball on’. If the player commits a foul, the referee must subsequently decide if he has made the best effort to hit the ball on, rather than taking a complicated angle aiming more for tactical position after contact. For example, when there is a path in a straight line to any part of the ball on and the player chooses an alternate route.
If he decides this has not been achieved, he will award a ‘miss’ along with the four point penalty. This ruling means the player can choose to re-install his opponent in the snooker and force him to play again, with all the object balls and the cue ball in the same position. There are certain qualifications which mean a miss is not called though:
Pigeon Toss Game Rules Games
- If a player requires snookers, or snookers will subsequently be required.
- The miss was not ‘intentional’ (which is the chief problem, as the ruling is a subjective call by the referee).
- It is impossible to hit the ball on.
A further failure to hit the ball on will mean a repeat ‘miss’ call regardless of the scores, and a third failure means concession of the frame to the opponent. However, any foul prior to an attempt will not be called a miss (for example, touching the cue ball).
It is also worth noting that, while the object balls are nearly always replaced in their original position, the rule states this will only be the case if the offending player gains an advantage by their being moved.
Moreover, the balls can still only be touched by the referee, but both players will be consulted on the positioning before another attempt.
Ball moved by other than striker
Pigeon Toss Game Rules Game
Any circumstances causing this will mean repositioning and no penalty.
Stalemate
Any position adjudged a stalemate (a situation where there is no chance of the game progressing) by the referee will mean offering a re-rack (a frame restart) to both players. If refused, the referee will make it clear the situation must improve within a certain timeframe (typically, three shots for each player) or the restart will be forced.
Four-handed snooker
Refers to team snooker and basically means each side opens alternate frames and players on each side alternate turns.
Use of ancillary equipment
Any items brought to the table by the player are his responsibility and can be the cause of fouls while in use. Any equipment at the table is not the responsibility of the striker and no fouls may be called if it proves to be faulty.